It starts off as Good, Excellent, Amazing and then Perfect. The game runs on a critical shots counter where the player is encouraged to shoot the enemy's weak points rather than spraying ammo at the enemy. Another returning factor is the presence of the "Cancel" bar. As with The House of the Dead III, there is an end-of-stage bonus where players can receive extra lives depending on headshot level combo, accuracy, and score. Most of the paths lead to the same point in the game's story. At some points in the game, players are required to shake the gun vigorously in order to escape certain situations. Additional grenades can be earned by completing certain tasks or by shooting crates. Players can also find and throw grenades to destroy large numbers of enemies at once. The gun will fire in fully automatic mode as long as the trigger is depressed, and can be reloaded by shaking it or pointing away from the screen. Player characters are equipped with submachine guns in this game, as opposed to semiautomatic pistols in the first two or shotguns in the third.
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